Thursday, 28 October 2010

Examples?

Once again Pocoyo is at the fore-front of my vision for this animation. The white background is something i'd like to carry over to my animation (Although i plan on having a pale watercolour-esque background).

Simplistic is the word i think i'm looking for.


MORAL : Well...There isn't one. Steven shoe horns "Laughing is good for you, even if you aren't sad to begin with", which isn't a Moral.

I originally had lip syncing as one of my goals for specialist study one, but i feel that for what i want to do an over-all narration would be the better choice. Can you imagine Pocoyo with voice overs? (Obviously Pocoyo himself has a few squeaks and giggles, but not proper "dialog").


MORAL : Patience is a virtue maybe? I'm not 100% once again if there is an actual moral or not, but this was a little less confusing than the first.

While watching back a few of these i realised that Pocoyo has something that i don't really intend to put into my animation....Viewer interaction. You sometimes hear Steven asking the viewing masses "Can you tell Pocoyo what he's doing wrong"(Or any other variation). I don't plan on having this interaction with the audience, but i do plan on the audience knowing something the narrator doesn't so they do feel that sense of "I know!" Alot like Pantomime's.

Another thing if you watch through the videos are sound effects and how key they are for Pocoyo. Each step of the characters has a sound effect on. Each head turn, each jump,each arm movement. It plays a huge role in Pocoyo and i'll have to keep looking back and testing my animation to see if it would gain something from having the same idea.

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